Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Work leads to a considerable breakthrough. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scholar (Scientist) with previous rank. |
3 |
30 |
An expedition or voyage goes wrong, leaving Lauren Carr stranded in the wilderness. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
34 |
Psychologically damaged by Lauren Carr's time in the scouts. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Contact with Government. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
40 |
Find Ancient Technology. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
8 |
46 |
Failed to qualify for Courier (Scout). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside Lauren Carr's normal circles. Gain a Contact. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Given advanced training in a specialist field |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Given advanced training in a specialist field |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Lauren Carr's ship or starport is destroyed by criminals. Gain them as an Enemy. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Retired at age 65. |
13 |
65 |
Retired. |
13 |
67 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
73 |
Gained a contact. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Birth or Death involving a family member or close friend. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |