Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Attacked by enemies that Lennie Manning easily defeat. |
3 |
29 |
Gain Enemy if Lennie Manning don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Voluntarily left Wanderer |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A series of bad deals and decisions force Lennie Manning into bankruptcy. Lennie Manning salvages what Lennie Manning can. |
6 |
35 |
Became a Rogue (Thief). |
6 |
39 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
39 |
Continued as Rogue (Thief). |
7 |
40 |
Involved in a gambling ring. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
44 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Enforcer (Rogue). |
9 |
47 |
Continued as Rogue (Thief). |
9 |
48 |
Lennie Manning spend months in the dangerous criminal underworld. |
10 |
51 |
Continued as Rogue (Thief). |
10 |
55 |
Lennie Manning commit a legendary crime. |
10 |
55 |
Promoted to Rogue (Thief) rank 1. |
11 |
55 |
Continued as Rogue (Thief). |
11 |
57 |
Involved in a feud with a rival criminal organization. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Failed to qualify for Surveyor (Scout). |
12 |
59 |
Switched to Drifter (Barbarian). |
12 |
61 |
Lennie Manning run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Lennie Manning refuse to secretly provide religious rites for a dying leader or noble, because they do not share Lennie Manning's faith. |
13 |
65 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Believer (Holy Warrior). |
14 |
66 |
Lennie Manning come into conflict with a splinter group Lennie Manning's own religion which maintains Lennie Manning's version is the wrong one. Gain 1 Rivals. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Retired. |
15 |
68 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |