Retired 2nd Officer Libby Weakman  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 79 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 4 (-1)111734
Vengeful, Nosy, Rude
 
Skills
Admin 0
Animals 0
Art (Creative) 0
Astrogation 0
Broker 2
Deception 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gunner 0
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 1
Pilot (Small Craft) 1
Recon 0
Science (Social Sciences/Belief) 2
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Navy Line/Crew Able Spacehand12
Drifter Scavenger 01
Merchant Merchant Marine 2nd Officer45
Believer Missionary/Humanitarian Junior Project Worker-14
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Melville Sabilline Rival 1 1 4 5 Yilean (M/25)
Marion Cochran Contact 3 1 2 1 Happrhani (M/37)
Emory Miller Ally 5 0 3 0 Darrian, Imperium (M/29)
Albertine Bryant Rival 1 3 1 1 Dynchia (F/88)
Albertine Bryant gains in influence.
 
Term Age History
1 18 Failed to qualify for Physician (Scholar).
1 18 Became a Drifter (Wanderer).
1 19 Attacked by enemies and injured.
1 19 Severely injured. Fully recovered. Owe 5,000 for medical bills.
1 19 Gain Enemy if Libby Weakman don't already have one.
2 22 Continued as Drifter (Wanderer).
2 25 Nearly killed. Owe 25,000 for medical bills.
3 25 Failed to qualify for Explorer (Scout).
3 25 Submitted to the draft.
3 25 Became a Navy (Line/Crew) with the new title Crewman.
3 26 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 29 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 29 Attempted to change assignments.
4 29 Failed to qualify for Engineer/Gunner (Navy).
4 29 Continued as Navy (Line/Crew).
4 32 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 32 Failed to qualify for Thief (Rogue).
5 32 Switched to Drifter (Scavenger).
5 35 Libby Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 35 Became a Merchant (Merchant Marine) with the new title Crewman.
6 36 Make an unexpected connection outside Libby Weakman's normal circles. Gain a Contact.
6 39 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 39 Continued as Merchant (Merchant Marine).
7 42 Befriend a useful ally in one sphere. Gain an Ally.
7 43 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
8 43 Continued as Merchant (Merchant Marine).
8 44 Gained a contact.
8 47 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
9 47 Continued as Merchant (Merchant Marine).
9 49 Libby Weakman's business or ship thrives.
9 51 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
10 51 Continued as Merchant (Merchant Marine).
10 54 Risk Libby Weakman's fortune on a possibility lucrative deal and win.
10 55 Forced to muster out.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Libby Weakman is sent to a new community or parish to preach The Word among the poor.
12 59 Continued as Believer (Missionary/Humanitarian).
12 61 Libby Weakman is caught in the periphery of a scandal.
12 61 Demoted to Believer (Missionary/Humanitarian) rank -1.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 63 Retired at age 63.
13 63 Continued as Believer (Missionary/Humanitarian).
13 65 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 67 Continued as Believer (Missionary/Humanitarian).
14 71 Libby Weakman have been following false teachings!
15 71 Aging Crisis. Owe 10,000 for medical bills.
15 71 Retired.
15 73 Moved to a new world.
16 75 Aging Crisis. Owe 10,000 for medical bills.
16 78 Birth or Death involving a family member or close friend.
17 79 Aging Crisis. Owe 50,000 for medical bills.
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