Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Failed to qualify for Artist (Entertainer). |
2 |
20 |
Continued as Drifter (Scavenger). |
2 |
23 |
Lonnie Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Entertainer (Artist). |
3 |
27 |
Encounter a Psionic institute. |
3 |
27 |
Tested for psionic powers |
3 |
27 |
Promoted to Entertainer (Artist) rank 1. |
4 |
27 |
Continued as Entertainer (Artist). |
4 |
31 |
Gain a patron in the arts. Gain an Ally |
4 |
31 |
Promoted to Entertainer (Artist) rank 2. |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
32 |
Gain a patron in the arts. Gain an Ally |
5 |
35 |
Promoted to Entertainer (Artist) rank 3. |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
37 |
Lonnie Long is forced out because of censorship or controversy. What truth did Lonnie Long get too close to? |
7 |
37 |
Failed to qualify for Law Enforcement (Agent). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
39 |
Encounter a Psionic institute. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
43 |
Lonnie Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Switched to Drifter (Wanderer). |
9 |
45 |
Attacked by enemies that Lonnie Long easily defeat. |
9 |
45 |
Gain Enemy if Lonnie Long don't already have one. |
10 |
47 |
Voluntarily left Wanderer |
10 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
47 |
Submitted to the draft. |
10 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
49 |
Accepted a deal with criminal or other figure under investigation. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired at age 49. |
11 |
49 |
Retired. |
11 |
52 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Birth or Death involving a family member or close friend. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |