Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Lue Watson learn something Lue Watson should not have – a corporate secret, a political scandal – which Lue Watson can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
2 |
22 |
Voluntarily left Corporate |
2 |
22 |
Became a Scholar (Scientist). |
2 |
23 |
Make a breakthrough in Lue Watson's field. |
3 |
26 |
Voluntarily left Scientist |
3 |
26 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Entertainer (Artist). |
4 |
32 |
Birth or Death involving a family member or close friend. |
4 |
32 |
Promoted to Entertainer (Artist) rank 1. |
5 |
32 |
Continued as Entertainer (Artist). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Entertainer (Artist) rank 2. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
37 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
40 |
Promoted to Entertainer (Artist) rank 3. |
7 |
40 |
Continued as Entertainer (Artist). |
7 |
42 |
An investigation, tour, project or expedition goes wrong, stranding Lue Watson far from home. |
8 |
42 |
Switched to Citizen (Worker). |
8 |
46 |
Lue Watson gain experience in a technical field as a computer operator or surveyor. |
8 |
46 |
Promoted to Citizen (Worker) rank 1. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
50 |
Lue Watson gain experience in a technical field as a computer operator or surveyor. |
9 |
50 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Lue Watson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired. |
12 |
57 |
Lost eye or limb. Owe 5,000 for medical bills. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |