Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Drafted into Merchant Marine |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A good deal ensures Lutie Butler is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Befriended by a senior agent. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Established a network of contacts. Gain 2 contacts. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Hard times caused by a lack of interstellar trade costs Lutie Butler's job. |
8 |
42 |
Returned to Merchant (Merchant Marine). |
8 |
44 |
A sudden war destroys Lutie Butler's trade routes and contacts, forcing Lutie Butler to flee that region of space. |
8 |
44 |
Gain rebels as Enemy |
9 |
44 |
Became a Scout (Courier). |
9 |
48 |
Psychologically damaged by Lutie Butler's time in the scouts. |
10 |
48 |
Continued as Scout (Courier). |
10 |
50 |
Spend several years jumping from world to world in Lutie Butler's scout ship. |
10 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
52 |
Continued as Scout (Courier). |
11 |
53 |
Lutie Butler's ship is damaged, and Lutie Butler have to hitch-hike Lutie Butler's way back across the stars to the nearest scout base. |
11 |
53 |
Gain 6 Contacts. Gain 3 Enemies. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Retired. |
12 |
57 |
Gained a contact. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |