Retired Project Worker Lutie McLusky  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 79 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2)111161
Startled
 
Skills
Admin 0
Astrogation 1
Athletics 0
Broker 0
Carouse 0
Deception 1
Drive (Walker) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 1
Language 0
Leadership 1
Melee 0
Profession (Worker/Religion) 0
Recon 2
Science (Life Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private01
Believer Missionary/Humanitarian Project Worker13
Citizen Corporate 02
Drifter Wanderer 12
Merchant Merchant Marine Crewman02
Believer Mainstream Believer Lay Person01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Selina Jephcots Contact 1 1 0 4 Ronnin (F/20)
Selina Jephcots is diminished in both power and influence.
Kay Simmons Ally 1 0 4 0 Hanen (F/54)
Ba We-so-Be Contact 0 1 0 5 Bwap (F/39)
 
Term Age History
1 18 Became a Army (Army Support) with the new title Private.
1 22 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 23 Someone more charismatic but less devout than Lutie McLusky has become Lutie McLusky's superior.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 26 Continued as Believer (Missionary/Humanitarian).
3 30 Lutie McLusky retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 30 Continued as Believer (Missionary/Humanitarian).
4 31 Opponents of Lutie McLusky's belief system ambush Lutie McLusky.
4 31 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
5 31 Became a Citizen (Corporate).
5 35 Lutie McLusky's business expands, Lutie McLusky's corporation grows, or the colony thrives.
6 35 Continued as Citizen (Corporate).
6 38 Lutie McLusky learn something Lutie McLusky should not have – a corporate secret, a political scandal – which Lutie McLusky can profit from illegally.
6 39 Forced to muster out.
7 39 Became a Drifter (Wanderer).
7 43 Offered job by a patron. Now owe him a favor.
7 43 Promoted to Drifter (Wanderer) rank 1.
8 43 Failed to qualify for Merchant Academy.
8 43 Submitted to the draft.
8 43 Became a Merchant (Merchant Marine) with the new title Crewman.
8 45 Smuggle illegal items onto a planet.
9 47 Continued as Merchant (Merchant Marine).
9 51 A series of bad deals and decisions force Lutie McLusky into bankruptcy. Lutie McLusky salvages what Lutie McLusky can.
10 51 Voluntarily left Merchant Marine
10 51 Returned to Drifter (Wanderer).
10 54 Betrayed by a friend. One of Lutie McLusky's Contacts or Allies betrays Lutie McLusky, ending Lutie McLusky's career. That Contact or Ally becomes a Rival or Enemy.
11 54 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 55 Lutie McLusky have been following false teachings!
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Retired at age 55.
12 55 Retired.
12 58 Gained a contact.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 60 Victim of a crime.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 67 Aging Crisis. Owe 10,000 for medical bills.
15 69 Gained a contact.
16 71 Aging Crisis. Owe 40,000 for medical bills.
16 72 Good fortune.
17 75 Aging Crisis. Owe 20,000 for medical bills.
17 77 Betrayal. Convert an Ally into a Rival or Enemy.
18 79 Aging Crisis. Owe 20,000 for medical bills.
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