Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Given a special assignment or duty in Mallie Carr's unit. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Cavalry (Army). |
2 |
22 |
Continued as Army (Army Support). |
2 |
26 |
Assigned to an urbanised planet torn by war. |
3 |
26 |
Continued as Army (Army Support). |
3 |
27 |
Given a special assignment or duty in Mallie Carr's unit. |
4 |
30 |
Continued as Army (Army Support). |
4 |
32 |
Thrown into a brutal ground war |
4 |
32 |
Severely injured. |
4 |
34 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Army Support). |
5 |
35 |
Advanced training in a specialist field |
6 |
38 |
Continued as Army (Army Support). |
6 |
40 |
Lost eye or limb. Fully recovered. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Make an unexpected connection outside Mallie Carr's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
A sudden war destroys Mallie Carr's trade routes and contacts, forcing Mallie Carr to flee that region of space. |
9 |
49 |
Gain rebels as Enemy |
10 |
49 |
Became a Scout (Courier). |
10 |
51 |
Perform an exemplary service for the scouts. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Scout (Courier). |
11 |
56 |
Mallie Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Scout (Courier). |
12 |
58 |
Mallie Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mallie Carr fail to help. Gain an Enemy. |
12 |
58 |
Mallie Carr inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Attempted to change assignments. |
13 |
61 |
Failed to qualify for Surveyor (Scout). |
13 |
61 |
Continued as Scout (Courier). |
13 |
63 |
Mallie Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Mallie Carr fail to help. Gain an Enemy. |
13 |
63 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
13 |
65 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Scout (Courier). |
14 |
68 |
Mallie Carr's ship is damaged, and Mallie Carr have to hitch-hike Mallie Carr's way back across the stars to the nearest scout base. |
14 |
68 |
Gain 4 Contacts. Gain 1 Enemies. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
70 |
Mallie Carr retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
72 |
Forced to continue current assignment. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Continued as Believer (Missionary/Humanitarian). |
16 |
75 |
Encounter a Psionic institute. |
16 |
75 |
Tested for psionic powers |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |