Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Go undercover to investigate an enemy. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
30 |
Malvina Carrington gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Given specialist training in vehicles. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Voluntarily left Intelligence |
5 |
34 |
Failed to qualify for Free Trader (Merchant). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Moved to a new world. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
Betrayed by a friend. One of Malvina Carrington's Contacts or Allies betrays Malvina Carrington, ending Malvina Carrington's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Law Enforcement (Agent). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
41 |
Malvina Carrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Failed to qualify for Worker (Citizen). |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Opponents of Malvina Carrington's belief system ambush Malvina Carrington. |
9 |
43 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
43 |
Retired. |
10 |
45 |
A new romantic starts. Gain an Ally. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Accused of a crime. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Moved to a new world. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |