Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Mammie Coghill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Mammie Coghill is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Mammie Coghill as an Enemy. |
4 |
27 |
Failed to qualify for Worker (Citizen). |
4 |
27 |
Returned to Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Entertainer (Journalist). |
5 |
33 |
Join homeworld’s celebrity circles |
5 |
33 |
Gain a contact |
5 |
35 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
6 |
35 |
Continued as Entertainer (Journalist). |
6 |
39 |
One of Mammie Coghill's pieces of art is stolen, and the investigation brings Mammie Coghill into the criminal underworld. |
6 |
39 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
7 |
39 |
Continued as Entertainer (Journalist). |
7 |
40 |
Mammie Coghill is forced out because of censorship or controversy. What truth did Mammie Coghill get too close to? |
8 |
40 |
Became a Scout (Explorer). |
8 |
41 |
Psychologically damaged by Mammie Coghill's time in the scouts. |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
43 |
Betrayed by a friend. One of Mammie Coghill's Contacts or Allies betrays Mammie Coghill, ending Mammie Coghill's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
47 |
Opponents of Mammie Coghill's belief system ambush Mammie Coghill. |
10 |
47 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
47 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Moved to a new world. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |