Retired Scout Margaretta Cox  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 79 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 6 (0)111856
Energetic, Rejects Change, Stunned
 
Skills
Astrogation 0
Broker 1
Carouse 0
Deception 0
Drive (Walker) 1
Electronics 0
Flyer 0
Mechanic 1
Persuade 2
Pilot 0
Profession (Spacer) 0
Recon 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 02
Drifter Scavenger 01
Merchant Merchant Marine Senior Crewman14
Believer Mainstream Believer Lay Person03
Scout Surveyor Scout12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Hugh West Rival 1 1 3 0 Tapazmal (M/56)
Cecil Edward Contact 3 0 0 4 Vlazhdumecta (M/19)
Cecil Edward is particularly unusual, such as an artificial intelligence or very alien being.
Sidney Learmonth Ally 3 0 3 1 Zaris (F/27)
Sidney Learmonth gains in influence.
Orie Gomez Ally 3 0 1 4 Vlazhdumecta (M/56)
Merton Buckman Contact 1 1 1 0 Vlazhdumecta (M/34)
Freeman Lee Ally 3 0 0 1 Murrissi (M/73)
Freeman Lee has negatively life-changing event.
 
Term Age History
1 18 Failed to qualify for Spacer Community.
1 18 Became a Drifter (Wanderer).
1 22 Attacked by enemies that Margaretta Cox easily defeat.
1 22 Gain Enemy if Margaretta Cox don't already have one.
2 22 Continued as Drifter (Wanderer).
2 25 Scarred. Fully recovered. Owe 5,000 for medical bills.
3 25 Failed to qualify for Army Support (Army).
3 25 Switched to Drifter (Scavenger).
3 26 Margaretta Cox do not know what happened to Margaretta Cox. There is a gap in Margaretta Cox's memory.
4 26 Failed to qualify for Line/Crew (Navy).
4 26 Submitted to the draft.
4 26 Became a Merchant (Merchant Marine) with the new title Crewman.
4 30 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 30 Continued as Merchant (Merchant Marine).
5 34 Risk Margaretta Cox's fortune on a possibility lucrative deal and win.
6 34 Continued as Merchant (Merchant Marine).
6 38 Make an unexpected connection outside Margaretta Cox's normal circles. Gain a Contact.
6 38 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 38 Continued as Merchant (Merchant Marine).
7 40 Embroiled in legal trouble.
7 42 Forced to muster out.
8 42 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 45 Gained a contact.
9 46 Continued as Believer (Mainstream Believer).
9 50 A notable academic consults with Margaretta Cox about a publication or documentary he is working on. Gain a Contact in academia.
10 50 Continued as Believer (Mainstream Believer).
10 51 Margaretta Cox accepted an offer of inducements to betray Margaretta Cox's faith. Gain 830,000 in cash.
11 54 Became a Scout (Surveyor).
11 55 Good fortune
11 58 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 58 Retired at age 58.
12 58 Continued as Scout (Surveyor).
12 59 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Retired.
13 60 Good fortune.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 68 A new romantic starts. Gain an Ally.
16 71 Aging Crisis. Owe 30,000 for medical bills.
16 75 Gained a contact.
17 75 Aging Crisis. Owe 30,000 for medical bills.
17 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 79 Aging Crisis. Owe 50,000 for medical bills.
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