Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Marietta Weaver do not know what happened to Marietta Weaver. There is a gap in Marietta Weaver's memory. |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Marietta Weaver have no idea what happened to Marietta Weaver – they found Marietta Weaver's ship drifting on the fringes of friendly space. |
4 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
32 |
Marietta Weaver manipulate and charm Marietta Weaver's way through high society. Gain a Rival and an Ally. |
5 |
34 |
Continued as Noble (Dilettante). |
5 |
36 |
time as a ruler or playboy gives Marietta Weaver a wide range of experiences. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Surveyor (Scout). |
7 |
42 |
Returned to Drifter (Wanderer). |
7 |
46 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
46 |
Voluntarily left Wanderer |
8 |
46 |
Became a Merchant (Broker). |
8 |
49 |
A series of bad deals and decisions force Marietta Weaver into bankruptcy. Marietta Weaver salvages what Marietta Weaver can. |
9 |
49 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
53 |
A prank goes horribly wrong. Gain a Rival. |
9 |
53 |
Graduated. |
10 |
53 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Risk Marietta Weaver's fortune on a possibility lucrative deal and win. |
11 |
57 |
Continued as Merchant (Merchant Marine). |
11 |
61 |
Make an unexpected connection outside Marietta Weaver's normal circles. Gain a Contact. |
11 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Make an unexpected connection outside Marietta Weaver's normal circles. Gain a Contact. |
12 |
65 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
69 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Continued as Merchant (Merchant Marine). |
14 |
73 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
73 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Continued as Merchant (Merchant Marine). |
15 |
76 |
Given advanced training in a specialist field |
15 |
77 |
Forced to muster out. |
16 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |