Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
Matilda Henry went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Drafted into Law Enforcement |
5 |
34 |
Returned to Agent (Law Enforcement). |
5 |
38 |
Matilda Henry's work ends up coming home with Matilda Henry, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
42 |
Matilda Henry's ship is damaged, and Matilda Henry have to hitch-hike Matilda Henry's way back across the stars to the nearest scout base. |
6 |
42 |
Gain 4 Contacts. Gain 3 Enemies. |
7 |
42 |
Failed to qualify for Artist (Entertainer). |
7 |
42 |
Returned to Drifter (Barbarian). |
7 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
46 |
Failed to qualify for Explorer (Scout). |
8 |
46 |
Switched to Drifter (Wanderer). |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
52 |
Attacked by enemies and injured. |
9 |
52 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 |
52 |
Gain Enemy if Matilda Henry don't already have one. |
9 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Continued as Drifter (Wanderer). |
10 |
55 |
Birth or Death involving a family member or close friend. |
11 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
58 |
Continued as Drifter (Wanderer). |
11 |
60 |
Matilda Henry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
66 |
Matilda Henry secretly provide religious rites for a dying leader or noble, although they do not share Matilda Henry's faith. Gain an Ally in the family and a Rival who disagrees with Matilda Henry's choice. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
70 |
Moved to a new world. |
13 |
70 |
Forced to muster out. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Retired. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |