Mertie Berry  

Species Age Sex Str Dex End Int Edu SocUPP
Geonee 79 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 1 (-2)111271
Mean, Nimble
 
Skills
Admin 1
Advocate 1
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 2
Gun Combat 0
Investigate 0
Mechanic 1
Melee (Unarmed) 4
Persuade 1
Profession (Sports/Motorsports) 1
Recon 0
Science (Physical Sciences/Chemistry) 1
Science (Social Sciences/Economics) 1
Science (Social Sciences/History) 1
Science (Social Sciences/Psychology) 1
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Scout Courier 02
Scholar Scientist 24
Prisoner Inmate 03
Prisoner Fixer 13
Prisoner Thug 12
 
Name Type Affinity Enmity Power Influence Species
Yae Laeyae Contact 0 0 0 3 Ael Yael (M/22)
Esta Hale Contact 0 1 5 1 Geonee (F/24)
Bonnie Cruz Contact 1 2 5 1 Pirian (M/17)
Bonnie Cruz gains in power.
Miller Fletcher Contact 2 1 1 0 Zhodani, Imperium (M/42)
Cynthia Quaman Enemy 0 5 3 1 Geonee (F/47)
Dayton Babington Enemy 0 3 3 1 Trexen (M/28)
Crawford Palmer Ally 2 0 1 6 Geonee (M/22)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Mertie Berry run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Scout (Courier).
2 24 Mertie Berry's ship is damaged, and Mertie Berry have to hitch-hike Mertie Berry's way back across the stars to the nearest scout base.
2 24 Gain 4 Contacts. Gain 2 Enemies.
3 24 Became a Scholar (Scientist).
3 27 Work leads to a considerable breakthrough.
3 28 Promoted to Scholar (Scientist) rank 1.
4 28 Continued as Scholar (Scientist).
4 30 Moved to a new world.
4 32 Promoted to Scholar (Scientist) rank 2.
5 32 Continued as Scholar (Scientist).
5 35 Work for an eccentric but brilliant mentor, who becomes an Ally.
6 36 Continued as Scholar (Scientist).
6 40 Entangled in a bureaucratic or legal morass that distracts Mertie Berry from Mertie Berry's work.
6 40 Forced to muster out.
7 40 Failed to qualify for Free Trader (Merchant).
7 40 Submitted to the draft.
7 40 Returned to Scout (Courier).
7 42 Accused of a crime
8 44 Became a Prisoner (Inmate).
8 48 Joined a prison gang
9 48 Switched to Prisoner (Fixer) with previous rank.
9 49 Attmped but failed to save a guard or prison officer.
9 52 Scarred.
9 52 Promoted to Prisoner (Fixer) rank 1.
10 52 Aging Crisis. Owe 50,000 for medical bills.
10 52 Retired at age 52.
10 52 Switched to Prisoner (Thug) with previous rank.
10 56 Accused of assaulting a prison guard.
11 56 Returned to Prisoner (Fixer).
11 58 Accused of assaulting a prison guard.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Returned to Prisoner (Inmate).
12 62 Special Duty.
13 64 Aging Crisis. Owe 60,000 for medical bills.
13 64 Continued as Prisoner (Inmate).
13 66 Severely injured. Owe 10,000 for medical bills.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 68 Returned to Prisoner (Thug).
14 70 A guard takes a dislike to Mertie Berry.
15 72 Aging Crisis. Owe 20,000 for medical bills.
15 72 Returned to Prisoner (Fixer).
15 74 Disgraced. Word of Mertie Berry's criminal past reaches Mertie Berry's homeworld.
16 76 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙