Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Mettie Gray rise to a position of power in Mettie Gray's colony or corporation. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Citizen (Colonist) rank 5. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
40 |
Spent time maintaining and using heavy vehicles. |
6 |
42 |
Promoted to Citizen (Colonist) rank 6. |
7 |
42 |
Voluntarily left Colonist |
7 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Gained a contact. |
7 |
46 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
46 |
Continued as Believer (Holy Warrior). |
8 |
47 |
Mettie Gray aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
47 |
Failed to qualify for Colonist (Citizen). |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
48 |
Mettie Gray do not know what happened to Mettie Gray. There is a gap in Mettie Gray's memory. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
A good deal ensures Mettie Gray is living the high life for a few years. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Moved to a new world. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
A sudden war destroys Mettie Gray's trade routes and contacts, forcing Mettie Gray to flee that region of space. |
12 |
57 |
Gain rebels as Enemy |
13 |
57 |
Failed to qualify for Performer (Entertainer). |
13 |
57 |
Submitted to the draft. |
13 |
57 |
Became a Army (Infantry) with the new title Private. |
13 |
61 |
Thrown into a brutal ground war |
13 |
61 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Retired at age 61. |
14 |
61 |
Continued as Army (Infantry). |
14 |
64 |
Assigned to an urbanised planet torn by war. |
14 |
65 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Continued as Army (Infantry). |
15 |
67 |
Unit is slaughtered in a disastrous battle, for which Mettie Gray blame Mettie Gray's commander. Gain commander as Enemy. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
68 |
Someone more charismatic but less devout than Mettie Gray has become Mettie Gray's superior. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
71 |
Continued as Believer (Missionary/Humanitarian). |
17 |
75 |
Mettie Gray refused an offer of inducements to betray Mettie Gray's faith. Gain 4 enemies. |
18 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
75 |
Continued as Believer (Missionary/Humanitarian). |
18 |
76 |
Mettie Gray is chosen to represent Mettie Gray's faith in a vid show or other highly public forum. |
19 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |