Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Miriam Gregory is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
25 |
Miriam Gregory is chosen to represent Miriam Gregory's faith in a vid show or other highly public forum. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Miriam Gregory run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Miriam Gregory's work ends up coming home with Miriam Gregory, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
34 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Survived a risky adventure but gained nothing. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 3. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
45 |
Offered job by a patron. Now owe him a favor. |
9 |
47 |
Switched to Agent (Corporate Agent). |
9 |
48 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Given specialist training in vehicles. |
10 |
55 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Agent (Corporate Agent). |
11 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Continued as Agent (Corporate Agent). |
12 |
60 |
Go undercover to investigate an enemy. |
12 |
63 |
Moved to a new world. |
12 |
63 |
Promoted to Agent (Corporate Agent) rank 3. |
13 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Continued as Agent (Corporate Agent). |
13 |
64 |
Advanced training in a specialist field. |
13 |
67 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Continued as Agent (Corporate Agent). |
14 |
68 |
Established a network of contacts. Gain 2 contacts. |
14 |
71 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Continued as Agent (Corporate Agent). |
15 |
74 |
Advanced training in a specialist field. |
15 |
75 |
Promoted to Agent (Corporate Agent) rank 6 with the new title Director. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
Continued as Agent (Corporate Agent). |
16 |
79 |
Go undercover to investigate an enemy. |
16 |
77 |
Betrayed by a friend. One of Miriam Gregory's Contacts or Allies betrays Miriam Gregory, ending Miriam Gregory's career. That Contact or Ally becomes a Rival or Enemy. |
16 |
79 |
Promoted to Agent (Corporate Agent) rank 7. |
16 |
79 |
Forced to muster out. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |