Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Myrtice Armstrong's scout ship is one of the first on the scene to rescue the survivors of a disaster but Myrtice Armstrong fail to help. Gain an Enemy. |
1 |
22 |
Myrtice Armstrong have no idea what happened to Myrtice Armstrong – they found Myrtice Armstrong's ship drifting on the fringes of friendly space. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Surveyor |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
23 |
Myrtice Armstrong spend months in the dangerous criminal underworld. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Wanderer). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Returned to Scout (Surveyor). |
6 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
39 |
Promoted to Scout (Surveyor) rank 2. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
41 |
Injured. |
8 |
41 |
Switched to Rogue (Thief) with previous rank. |
8 |
42 |
A police detective or rival criminal forces Myrtice Armstrong to flee and vows to hunt Myrtice Armstrong down. Gain an Enemy. |
9 |
42 |
Returned to Drifter (Wanderer). |
9 |
45 |
Find valuable salvage. |
9 |
46 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
46 |
Continued as Drifter (Wanderer). |
10 |
50 |
Myrtice Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
50 |
Failed to qualify for Colonist (Citizen). |
11 |
50 |
Submitted to the draft. |
11 |
50 |
Became a Navy (Line/Crew) with the new title Crewman. |
11 |
54 |
Special assignment or duty on board ship. |
11 |
54 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Navy (Line/Crew). |
12 |
57 |
Display heroism in battle, saving the whole ship. |
12 |
58 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
12 |
58 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Attempted to change assignments. |
13 |
58 |
Failed to qualify for Flight (Navy). |
13 |
58 |
Continued as Navy (Line/Crew). |
13 |
60 |
Refuse to abuse Myrtice Armstrong's position for profit. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Attempted to change assignments. |
14 |
62 |
Failed to qualify for Flight (Navy). |
14 |
62 |
Continued as Navy (Line/Crew). |
14 |
66 |
During a battle, defeat or victory depends on Myrtice Armstrong's actions. Myrtice Armstrong actions lead to an honorabe discharge. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
70 |
Myrtice Armstrong is sent to a new community or parish to preach The Word among the poor. |
15 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Continued as Believer (Missionary/Humanitarian). |
16 |
72 |
Myrtice Armstrong is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
16 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Voluntarily left Missionary/Humanitarian |
17 |
74 |
Retired. |
17 |
75 |
Good fortune. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |