Retired Commissioner Nanie Jemmy  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 79 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 9 (1)111829
Artistic, Philanthropic
 
Skills
Admin 1
Animals 0
Astrogation 0
Athletics (Strength) 1
Deception 0
Flyer (Grav) 1
Flyer (Rotor) 1
Gun Combat (Energy) 1
Investigate 3
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Melee (Grapple) 1
Persuade 1
Pilot 0
Profession (Worker) 0
Stealth 2
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Drifter Scavenger 01
Agent Law Enforcement Commissioner77
Drifter Wanderer 12
Believer Missionary/Humanitarian Project Worker12
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Jannie Griffiths Enemy 0 2 1 2 Ronnin (F/20)
Phil Kuhn Enemy 0 4 1 1 Ronnin (M/22)
Rosalee Mcarty Enemy 0 1 4 2 Zaris (F/61)
Courtney Fields Contact 0 1 0 6 Ronnin (M/15)
Wendell Treadway Contact 1 1 1 1 Lancian (M/25)
Wendell Treadway is missing under suspicious circumstances.
Pierce Mahon Rival 1 2 0 0 Ronnin (M/77)
Pierce Mahon’s relationships have begun to affect the character.
Pierce Mahon is out of contact doing something interesting but not suspicious.
Relationship redefined. Contact becomes an rival.
Hershel Carson Enemy 0 4 1 3 Ronnin (M/52)
Tawae Pa-wawa Et Enemy 0 2 4 2 Bwap (F/36)
Lonie Alexander Enemy 0 2 6 0 Ronnin (M/30)
Lonie Alexander's influence is diminished.
Minna Roberts Enemy 0 2 2 1 Ronnin (F/19)
Zack Cole Enemy 0 2 0 4 Ronnin (M/36)
Zack Cole is a questionable figure such as a criminal, pirate or disgraced noble.
Shane Flores Enemy 0 4 0 0 Vlazhdumecta (M/23)
Chester Oliver Ally 5 0 1 0 Darrian, Imperium (M/40)
reconciliation.
Axel Askew Contact 1 2 0 1 Pirian (M/34)
Beatrice Lawson Ally 3 0 2 2 Darmine (F/58)
Beatrice Lawson gained power at the expense of a third party who now blames the character.
Millard Simmons Contact 2 1 1 4 Geonee (M/61)
Corene Macks Enemy 0 2 0 2 Ronnin (F/23)
 
Term Age History
1 18 Became a Scout (Courier).
1 21 Nanie Jemmy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nanie Jemmy fail to help. Gain an Enemy.
1 21 Scarred. Fully recovered. Owe 10,000 for medical bills.
1 22 Forced to muster out.
2 22 Became a Drifter (Scavenger).
2 23 Nanie Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 23 Failed to qualify for Star Marine (Marine).
3 23 Submitted to the draft.
3 23 Became a Agent (Law Enforcement) with the new title Rookie.
3 24 Go undercover to investigate an enemy.
3 24 A police detective or rival criminal forces Nanie Jemmy to flee and vows to hunt Nanie Jemmy down. Gain an Enemy.
3 27 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
4 27 Continued as Agent (Law Enforcement).
4 29 Advanced training in a specialist field.
4 31 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
5 31 Continued as Agent (Law Enforcement).
5 33 Established a network of contacts. Gain 3 contacts.
5 35 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
6 35 Continued as Agent (Law Enforcement).
6 36 Rewarded for a successful mission.
6 39 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
7 39 Continued as Agent (Law Enforcement).
7 40 Rewarded for a successful mission.
7 43 Promoted to Agent (Law Enforcement) rank 5 with the new title Chief.
8 43 Continued as Agent (Law Enforcement).
8 46 Uncover a major conspiracy against Nanie Jemmy's employers.
8 47 Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner.
9 47 Continued as Agent (Law Enforcement).
9 51 Go undercover to investigate an enemy.
9 51 Hard times caused by a lack of interstellar trade costs Nanie Jemmy Nanie Jemmy's job.
9 51 Promoted to Agent (Law Enforcement) rank 7.
9 51 Forced to muster out.
10 51 Failed to qualify for Performer (Entertainer).
10 51 Switched to Drifter (Wanderer).
10 54 Attacked by enemies that Nanie Jemmy easily defeat.
10 54 Gain Enemy if Nanie Jemmy don't already have one.
10 55 Promoted to Drifter (Wanderer) rank 1.
11 55 Continued as Drifter (Wanderer).
11 58 Scarred. Fully recovered. Owe 5,000 for medical bills.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Retired at age 58.
12 58 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Moved to a new world.
12 62 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 62 Aging Crisis. Owe 50,000 for medical bills.
13 62 Continued as Believer (Missionary/Humanitarian).
13 66 Nanie Jemmy refused an offer of inducements to betray Nanie Jemmy's faith. Gain 5 enemies.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 66 Voluntarily left Missionary/Humanitarian
14 66 Retired.
14 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 70 Aging Crisis. Owe 40,000 for medical bills.
15 73 Gained a contact.
16 74 Aging Crisis. Owe 50,000 for medical bills.
16 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 78 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙