Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Nanie Jemmy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nanie Jemmy fail to help. Gain an Enemy. |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Nanie Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Go undercover to investigate an enemy. |
3 |
24 |
A police detective or rival criminal forces Nanie Jemmy to flee and vows to hunt Nanie Jemmy down. Gain an Enemy. |
3 |
27 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
27 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Advanced training in a specialist field. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Established a network of contacts. Gain 3 contacts. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Rewarded for a successful mission. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Rewarded for a successful mission. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Uncover a major conspiracy against Nanie Jemmy's employers. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 6 with the new title Commissioner. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
51 |
Hard times caused by a lack of interstellar trade costs Nanie Jemmy Nanie Jemmy's job. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 7. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Failed to qualify for Performer (Entertainer). |
10 |
51 |
Switched to Drifter (Wanderer). |
10 |
54 |
Attacked by enemies that Nanie Jemmy easily defeat. |
10 |
54 |
Gain Enemy if Nanie Jemmy don't already have one. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
58 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
61 |
Moved to a new world. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
66 |
Nanie Jemmy refused an offer of inducements to betray Nanie Jemmy's faith. Gain 5 enemies. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Voluntarily left Missionary/Humanitarian |
14 |
66 |
Retired. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |