Retired Lance Corporal Nita Babington  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 79 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 4 (-1)111554
Savvy, Trusting, Self-Centered
 
Skills
Advocate 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 0
Melee 0
Recon 2
Science (Physical Sciences) 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Drifter Barbarian 01
Army Cavalry Lance Corporal12
Citizen Worker 03
Drifter Scavenger 01
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Christine Fleming Enemy 0 3 1 4 Tezcat (F/22)
Ken Forrest Ally 5 0 0 4 Tezcat (M/23)
Rowland Nagle Ally 4 0 2 3 Tezcat (M/23)
reconciliation.
Merrill Alexander Ally 4 0 3 1 Tezcat (M/55)
Burl Bain Contact 1 0 2 6 Tezcat (M/61)
Burl Bain gains in influence.
Veda Hoffman Ally 4 0 5 1 Iltharan (F/16)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 20 Severely injured. Owe 6,250 for medical bills.
2 20 Became a Drifter (Barbarian).
2 23 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
3 23 Failed to qualify for Engineer/Gunner (Navy).
3 23 Submitted to the draft.
3 23 Became a Army (Cavalry) with the new title Private.
3 25 Assigned to a planet with a hostile or wild environment.
3 27 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
4 27 Continued as Army (Cavalry).
4 29 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 29 Gain rebels as Enemy
5 29 Became a Citizen (Worker).
5 33 Political upheaval strikes Nita Babington's homeworld, and Nita Babington is caught up in the revolution.
6 33 Continued as Citizen (Worker).
6 37 Nita Babington's business expands, Nita Babington's corporation grows, or the colony thrives.
7 37 Continued as Citizen (Worker).
7 41 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 41 Switched to Drifter (Scavenger).
8 44 Lightly injured, no permanent damage. Fully recovered.
9 44 Aging Crisis. Owe 20,000 for medical bills.
9 44 Retired at age 44.
9 44 Retired.
9 48 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10 48 Aging Crisis. Owe 20,000 for medical bills.
10 50 Moved to a new world.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 59 Moved to a new world.
13 60 Aging Crisis. Owe 40,000 for medical bills.
13 62 A new romantic starts. Gain an Ally.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 66 Gained a contact.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 76 Accused of a crime.
17 76 Aging Crisis. Owe 60,000 for medical bills.
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