Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Oda Head far from home. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Oda Head's scout ship. |
3 |
24 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Oda Head botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Oda Head's ship is damaged, and Oda Head have to hitch-hike Oda Head's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 6 Contacts. Gain 3 Enemies. |
4 |
28 |
Continued as Scout (Courier). |
4 |
32 |
Serve as the courier for an important message from the Imperium. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
Oda Head spend a great deal of time on the fringes of Charted Space. |
5 |
35 |
Gain a contact in an alien race. |
6 |
36 |
Continued as Scout (Courier). |
6 |
38 |
Spend several years jumping from world to world in Oda Head's scout ship. |
7 |
40 |
Continued as Scout (Courier). |
7 |
42 |
Psychologically damaged by Oda Head's time in the scouts. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Agent (Intelligence). |
8 |
45 |
Oda Head's work ends up coming home with Oda Head, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
48 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
48 |
Continued as Agent (Intelligence). |
9 |
52 |
Uncover a major conspiracy against Oda Head's employers. |
9 |
52 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Agent (Intelligence). |
10 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
72 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |