Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Pamela Beck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Pamela Beck fail to help. Gain an Enemy. |
1 |
19 |
Pamela Beck's ship is damaged, and Pamela Beck have to hitch-hike Pamela Beck's way back across the stars to the nearest scout base. |
1 |
19 |
Gain 4 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Pamela Beck's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Pamela Beck botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Pamela Beck inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
33 |
Pamela Beck have no idea what happened to Pamela Beck – they found Pamela Beck's ship drifting on the fringes of friendly space. |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Pamela Beck retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
37 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Pamela Beck aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of Pamela Beck's Contacts or Allies betrays Pamela Beck, ending Pamela Beck's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Entertainer (Journalist). |
8 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Pamela Beck far from home. |
9 |
43 |
Failed to qualify for Free Trader (Merchant). |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Risk Pamela Beck's fortune on a possibility lucrative deal and win. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
A sudden war destroys Pamela Beck's trade routes and contacts, forcing Pamela Beck to flee that region of space. |
11 |
55 |
Gain rebels as Enemy |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
57 |
Pamela Beck retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Voluntarily left Mainstream Believer |
13 |
59 |
Retired. |
13 |
63 |
Good fortune. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
74 |
Moved to a new world. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |