Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
One of Patsy Alexander's pieces of art is stolen, and the investigation brings Patsy Alexander into the criminal underworld. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
Patsy Alexander is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Became a Army (Army Support) with the new title Private. |
4 |
28 |
Assigned to an urbanised planet torn by war. |
4 |
31 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
5 |
31 |
Continued as Army (Army Support). |
5 |
32 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
32 |
Gain rebels as Enemy |
6 |
32 |
Became a Scholar (Physician). |
6 |
35 |
Entangled in a bureaucratic or legal morass that distracts Patsy Alexander from Patsy Alexander's work. |
6 |
36 |
Promoted to Scholar (Physician) rank 1. |
7 |
36 |
Continued as Scholar (Physician). |
7 |
38 |
Patsy Alexander's work is sabotaged by unknown parties. Patsy Alexander start again from scratch. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Failed to qualify for Scientist (Scholar). |
8 |
40 |
Continued as Scholar (Physician). |
8 |
41 |
Win a prestigious prize for Patsy Alexander's work. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Failed to qualify for Surveyor (Scout). |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
48 |
Offered job by a patron. Now owe him a favor. |
10 |
48 |
Became a Agent (Intelligence). |
10 |
51 |
Go undercover to investigate an enemy. |
10 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
52 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Agent (Intelligence). |
11 |
56 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Agent (Intelligence). |
12 |
58 |
Patsy Alexander's work ends up coming home with Patsy Alexander, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Retired. |
13 |
62 |
Birth or Death involving a family member or close friend. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |