Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Administrator) with the new title Assistant. |
1 |
22 |
time as a ruler or playboy gives Patsy Andrew a wide range of experiences. |
1 |
22 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
2 |
22 |
Continued as Noble (Administrator). |
2 |
25 |
Become deeply involved in politics on Patsy Andrew's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
26 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
3 |
26 |
Continued as Noble (Administrator). |
3 |
30 |
Join a successful conspiracy of nobles. |
3 |
30 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
4 |
30 |
Voluntarily left Administrator |
4 |
30 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
34 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
34 |
Voluntarily left Pirate |
5 |
34 |
Returned to Noble (Administrator). |
5 |
38 |
An assassin attempts to end Patsy Andrew's life. |
5 |
38 |
Scarred. Fully recovered. |
5 |
38 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
6 |
38 |
Continued as Noble (Administrator). |
6 |
39 |
Patsy Andrew make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
42 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
7 |
42 |
Continued as Noble (Administrator). |
7 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
49 |
Betrayed by a friend. One of Patsy Andrew's Contacts or Allies betrays Patsy Andrew, ending Patsy Andrew's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
49 |
Switched to Rogue (Enforcer) with previous rank. |
9 |
52 |
Involved in a gambling ring. |
9 |
53 |
Promoted to Rogue (Enforcer) rank 2. |
10 |
53 |
Continued as Rogue (Enforcer). |
10 |
55 |
A job goes wrong, forcing Patsy Andrew to flee off-planet. |
11 |
55 |
Failed to qualify for Field Researcher (Scholar). |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
59 |
Given advanced training in a specialist field |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Embroiled in legal trouble. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Make an unexpected connection outside Patsy Andrew's normal circles. Gain a Contact. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Merchant (Merchant Marine). |
15 |
72 |
A sudden war destroys Patsy Andrew's trade routes and contacts, forcing Patsy Andrew to flee that region of space. |
15 |
72 |
Gain rebels as Enemy |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
16 |
73 |
Patsy Andrew is chosen to represent Patsy Andrew's faith in a vid show or other highly public forum. |
16 |
76 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |