Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Go undercover to investigate an enemy. |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
24 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
30 |
Given a special assignment or duty in Phyllis Weakman's unit. |
4 |
33 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Army (Infantry). |
5 |
37 |
Surrounded and outnumbered by the enemy, Phyllis Weakman hold out until relief arrives. |
5 |
37 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
6 |
37 |
Continued as Army (Infantry). |
6 |
38 |
Advanced training in a specialist field |
6 |
41 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Switched to Army (Army Support) with previous rank. |
7 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Became a Drifter (Wanderer). |
8 |
44 |
Phyllis Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
45 |
Phyllis Weakman is sent to a new community or parish to preach The Word among the poor. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Phyllis Weakman secretly provide religious rites for a dying leader or noble, although they do not share Phyllis Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Phyllis Weakman's choice. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Phyllis Weakman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Phyllis Weakman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Retired. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |