Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Surrounded and outnumbered by the enemy, Rachel Murray hold out until relief arrives. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Failed to qualify for University. |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
32 |
Attacked by enemies and injured. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
32 |
Gain Enemy if Rachel Murray don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Rachel Murray's Contacts or Allies betrays Rachel Murray, ending Rachel Murray's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Merchant (Broker). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
Smuggle illegal items onto a planet. |
8 |
44 |
Continued as Merchant (Broker). |
9 |
48 |
Continued as Merchant (Broker). |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
Given advanced training in a specialist field |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
68 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |