Retired Experienced Broker Ray Garrett  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Dynchia 79 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 13 (2) 6 (0)2 (-2)111AD6
Always has a nervous twitch
 
Skills
Admin 1
Animals 0
Athletics 0
Broker 1
Deception 0
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 2
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Profession (Sports/Motorsports) 1
Recon 0
Science (Space Sciences) 0
Stealth 0
Steward 3
Streetwise 1
Telekinesis 0
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey01
Merchant Broker Experienced Broker56
Scout Surveyor Scout11
Scout Courier Scout22
Retired 04
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Dorothy Bent Enemy 0 3 4 0 Dolphin, Imperium (F/19)
Dorothy Bent gains in power.
Hei Ee Contact 1 1 1 5 Aslan (M/33)
Lucie Coghill Contact 1 0 0 1 Azhanti (F/36)
Selmer Newman Contact 1 2 4 2 Zaris (M/58)
Ellsworth Batt Contact 0 0 5 1 Dynchia (M/71)
Ellsworth Batt gains in power and influence.
Maurice Craig Rival 3 2 2 0 Darmine (M/67)
reconciliation.
Carmen Hunter Rival 1 2 2 3 Dynchia (F/20)
 
Term Age History
1 18 Entered University.
1 21 Contacted by an underground psionic group.
1 22 Graduated.
2 22 Became a Rogue (Pirate) with the new title Lackey.
2 24 Betrayed by a friend. One of Ray Garrett's Contacts or Allies betrays Ray Garrett, ending Ray Garrett's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Became a Merchant (Broker).
3 28 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3 28 Promoted to Merchant (Broker) rank 1.
4 28 Continued as Merchant (Broker).
4 31 Make an unexpected connection outside Ray Garrett's normal circles. Gain a Contact.
4 32 Promoted to Merchant (Broker) rank 2.
4 32 Tested for psionic powers
5 32 Continued as Merchant (Broker).
5 33 Make an unexpected connection outside Ray Garrett's normal circles. Gain a Contact.
5 36 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
6 36 Continued as Merchant (Broker).
6 38 Make an unexpected connection outside Ray Garrett's normal circles. Gain a Contact.
6 40 Promoted to Merchant (Broker) rank 4.
7 40 Continued as Merchant (Broker).
7 42 Good fortune
7 44 Promoted to Merchant (Broker) rank 5.
8 44 Continued as Merchant (Broker).
8 46 Make an unexpected connection outside Ray Garrett's normal circles. Gain a Contact.
8 48 Forced to muster out.
9 48 Became a Scout (Surveyor).
9 49 A romantic relationship ends badly. Gain a Rival or Enemy.
9 52 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
10 52 Attempted to change assignments.
10 52 Switched to Scout (Courier) with previous rank.
10 56 A romantic relationship ends badly. Gain a Rival or Enemy.
10 56 Promoted to Scout (Courier) rank 2.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Scout (Courier).
11 58 Ray Garrett's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Retired.
12 62 Birth or Death involving a family member or close friend.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 67 Betrayal. Convert an Ally into a Rival or Enemy.
14 68 Aging Crisis. Owe 10,000 for medical bills.
14 70 Moved to a new world.
15 72 Aging Crisis. Owe 10,000 for medical bills.
15 73 A romantic relationship ends badly. Gain a Rival or Enemy.
16 76 Aging Crisis. Owe 30,000 for medical bills.
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