Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Switched to Drifter (Scavenger). |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Encounter a Psionic institute. |
4 |
34 |
Tested for psionic powers |
4 |
34 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
34 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
5 |
38 |
Psionic abilities make Rhea Clubb uncomfortable to be around. One contact or ally becomes a rival. |
5 |
38 |
Promoted to Psion (Psi-Warrrior) rank 1. |
6 |
38 |
Continued as Psion (Psi-Warrrior). |
6 |
40 |
Psionic strength increases. |
6 |
42 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
7 |
42 |
Continued as Psion (Psi-Warrrior). |
7 |
45 |
Gain a mentor. |
7 |
46 |
Promoted to Psion (Psi-Warrrior) rank 3. |
8 |
46 |
Continued as Psion (Psi-Warrrior). |
8 |
50 |
Spent time mastering mind and body. |
8 |
50 |
Promoted to Psion (Psi-Warrrior) rank 4. |
9 |
50 |
Continued as Psion (Psi-Warrrior). |
9 |
52 |
A new romantic starts. Gain an Ally. |
9 |
54 |
Promoted to Psion (Psi-Warrrior) rank 5 with the new title Master of Wills. |
10 |
54 |
Continued as Psion (Psi-Warrrior). |
10 |
56 |
Spent time mastering mind and body. |
10 |
58 |
Promoted to Psion (Psi-Warrrior) rank 6. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Psion (Psi-Warrrior). |
11 |
60 |
Gift causes a former ally to turn on Rhea Clubb and betray Rhea Clubb. One Ally or Contact becomes an Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired. |
12 |
63 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |