Retired Lay Person Sadie McCnaghty  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 79 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 5 (-1)111395
Committed, Overwhelmed
 
Skills
Art (Creative) 0
Athletics 0
Broker 1
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat 0
Heavy Weapons 0
Melee 0
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Science (Social Sciences/Archaeology) 1
Stealth 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 01
Drifter Scavenger 01
Drifter Wanderer 01
Merchant Merchant Marine Crewman05
Believer Mainstream Believer Lay Person01
Retired 07
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Manley Watson Ally 2 0 2 1 Tapazmal (M/30)
Manley Watson has negatively life-changing event.
Hilma Kennedy Enemy 0 4 0 0 Tapazmal (F/22)
Stacy Roan Contact 2 2 1 4 Suerrat (M/28)
Stacy Roan gains in power.
Gaylord Burns Enemy 0 3 1 2 Ziadd (M/66)
Joyce Hare Ally 2 0 3 1 Ziadd (F/32)
Richmond Alvarez Ally 3 0 0 5 Suerrat (M/24)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 20 Become leader in social movement.
1 20 Gain an Ally and an Enemy.
1 20 Dropped out of military academy.
2 20 Became a Entertainer (Performer).
2 21 Sadie McCnaghty is forced out because of censorship or controversy. What truth did Sadie McCnaghty get too close to?
3 21 Failed to qualify for Intelligence (Agent).
3 21 Became a Drifter (Scavenger).
3 24 Attacked by enemies that Sadie McCnaghty easily defeat.
3 24 Gain Enemy if Sadie McCnaghty don't already have one.
4 25 Voluntarily left Scavenger
4 25 Failed to qualify for Thief (Rogue).
4 25 Switched to Drifter (Wanderer).
4 28 Betrayed by a friend. One of Sadie McCnaghty's Contacts or Allies betrays Sadie McCnaghty, ending Sadie McCnaghty's career. That Contact or Ally becomes a Rival or Enemy.
5 28 Became a Merchant (Merchant Marine) with the new title Crewman.
5 30 Make an unexpected connection outside Sadie McCnaghty's normal circles. Gain a Contact.
6 32 Continued as Merchant (Merchant Marine).
7 36 Continued as Merchant (Merchant Marine).
7 38 Risk Sadie McCnaghty's fortune on a possibility lucrative deal and win.
8 40 Continued as Merchant (Merchant Marine).
9 44 Continued as Merchant (Merchant Marine).
9 46 Sadie McCnaghty's ship or starport is destroyed by criminals. Gain them as an Enemy.
10 46 Aging Crisis. Owe 30,000 for medical bills.
10 46 Retired at age 46.
10 46 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 49 Sadie McCnaghty accepted an offer of inducements to betray Sadie McCnaghty's faith. Gain 380,000 in cash.
11 50 Aging Crisis. Owe 30,000 for medical bills.
11 50 Retired.
11 51 Injured. Fully recovered. Owe 5,000 for medical bills.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 55 A romantic relationship ends badly. Gain a Rival or Enemy.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 61 Moved to a new world.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 64 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 69 Moved to a new world.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 72 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 10,000 for medical bills.
17 78 Birth or Death involving a family member or close friend.
18 78 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙