Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Serena Corbeld run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
28 |
An investigation takes on a dangerous turn. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Good fortune |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Serena Corbeld's work ends up coming home with Serena Corbeld, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Became a Citizen (Worker). |
6 |
37 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Advanced training in a specialist field. |
8 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
47 |
Advanced training in a specialist field. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
52 |
Serena Corbeld gain experience in a technical field as a computer operator or surveyor. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
54 |
Serena Corbeld's business expands, Serena Corbeld's corporation grows, or the colony thrives. |
10 |
56 |
Promoted to Citizen (Worker) rank 1. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Continued as Citizen (Worker). |
11 |
59 |
Serena Corbeld gain experience in a technical field as a computer operator or surveyor. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Retired. |
12 |
61 |
Gained a contact. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |