Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Uncover a major conspiracy against Sherry Skidd's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Befriended by a senior agent. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Nearly killed. Owe 8,750 for medical bills. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Sherry Skidd went above and beyond the call of duty. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Given specialist training in vehicles. |
5 |
38 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
40 |
Moved to a new world. |
6 |
42 |
Promoted to Agent (Intelligence) rank 6 with the new title Director. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Moved to a new world. |
7 |
46 |
Promoted to Agent (Intelligence) rank 7. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
49 |
Established a network of contacts. Gain 2 contacts. |
8 |
50 |
Promoted to Agent (Intelligence) rank 8. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
53 |
Sherry Skidd went above and beyond the call of duty. |
9 |
54 |
Promoted to Agent (Intelligence) rank 9. |
10 |
54 |
Continued as Agent (Intelligence). |
10 |
56 |
Go undercover to investigate an enemy. |
10 |
57 |
Sherry Skidd is rewarded for Sherry Skidd's diligence or cunning. |
10 |
58 |
Promoted to Agent (Intelligence) rank 10. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Became a Scout (Explorer). |
11 |
61 |
Perform an exemplary service for the scouts. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Scout (Explorer). |
12 |
63 |
Psychologically damaged by Sherry Skidd's time in the scouts. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Sherry Skidd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Continued as Believer (Missionary/Humanitarian). |
15 |
73 |
Sherry Skidd accepted an offer of inducements to betray Sherry Skidd's faith. Gain 1,120,000 in cash. |
15 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Retired. |
16 |
77 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |