Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Army Support (Army). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
6 |
35 |
Became a Entertainer (Performer). |
6 |
36 |
Gain a patron in the arts. Gain an Ally |
6 |
39 |
Promoted to Entertainer (Performer) rank 1. |
7 |
39 |
Continued as Entertainer (Performer). |
7 |
42 |
Public opinion turns on Thea Mar. |
8 |
42 |
Failed to qualify for Pirate (Rogue). |
8 |
42 |
Switched to Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Thea Mar's Contacts or Allies betrays Thea Mar, ending Thea Mar's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
49 |
Betrayed by a friend. One of Thea Mar's Contacts or Allies betrays Thea Mar, ending Thea Mar's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Make an unexpected connection outside Thea Mar's normal circles. Gain a Contact. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Risk Thea Mar's fortune on a possibility lucrative deal and win. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
A series of bad deals and decisions force Thea Mar into bankruptcy. Thea Mar salvages what Thea Mar can. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
Make an unexpected connection outside Thea Mar's normal circles. Gain a Contact. |
14 |
69 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Merchant (Merchant Marine). |
15 |
73 |
A sudden war destroys Thea Mar's trade routes and contacts, forcing Thea Mar to flee that region of space. |
15 |
73 |
Gain rebels as Enemy |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
16 |
74 |
Opponents of Thea Mar's belief system ambush Thea Mar. |
16 |
74 |
Scarred. Owe 5,000 for medical bills. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Retired. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |