Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Betrayed by a friend. One of Veva Griffiths's Contacts or Allies betrays Veva Griffiths, ending Veva Griffiths's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Switched to Drifter (Scavenger). |
2 |
20 |
Nearly killed. Owe 45,000 for medical bills. |
3 |
20 |
Became a Agent (Corporate Agent). |
3 |
21 |
Uncover a major conspiracy against Veva Griffiths's employers. |
3 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
24 |
Continued as Agent (Corporate Agent). |
4 |
26 |
A new romantic starts. Gain an Ally. |
4 |
28 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
28 |
Continued as Agent (Corporate Agent). |
5 |
31 |
Lost eye or limb. Fully recovered. |
6 |
31 |
Failed to qualify for Corporate (Citizen). |
6 |
31 |
Returned to Drifter (Wanderer). |
6 |
35 |
Find Ancient Technology. |
6 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
36 |
Betrayed by a friend. One of Veva Griffiths's Contacts or Allies betrays Veva Griffiths, ending Veva Griffiths's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
36 |
Became a Citizen (Worker). |
8 |
39 |
Advanced training in a specialist field. |
9 |
40 |
Continued as Citizen (Worker). |
9 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
48 |
Make an unexpected connection outside Veva Griffiths's normal circles. Gain a Contact. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Merchant (Merchant Marine). |
11 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Continued as Merchant (Merchant Marine). |
12 |
54 |
Embroiled in legal trouble. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Continued as Merchant (Merchant Marine). |
13 |
59 |
Given advanced training in a specialist field |
13 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
60 |
Continued as Merchant (Merchant Marine). |
14 |
64 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
Continued as Merchant (Merchant Marine). |
15 |
67 |
Embroiled in legal trouble. |
15 |
68 |
Forced to muster out. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
Retired. |
16 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
A new romantic starts. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |