Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Virgil Askew foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Vessel participates in a notable military engagement. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Vessel participates in a notable military engagement. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Virgil Askew is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
37 |
Became a Scout (Explorer). |
6 |
41 |
Virgil Askew's scout ship is one of the first on the scene to rescue the survivors of a disaster but Virgil Askew fail to help. Gain an Enemy. |
6 |
41 |
Virgil Askew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
41 |
Continued as Scout (Explorer). |
7 |
42 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Make an unexpected connection outside Virgil Askew's normal circles. Gain a Contact. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Given advanced training in a specialist field |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Virgil Askew's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Virgil Askew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
59 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
59 |
Continued as Believer (Holy Warrior). |
13 |
61 |
Virgil Askew aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Retired. |
14 |
62 |
Moved to a new world. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |