Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Established a network of contacts. Gain 1 contacts. |
2 |
23 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
23 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Scholar (Physician). |
4 |
31 |
Assigned to work on a secret project for a patron or organisation. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
32 |
Entangled in a bureaucratic or legal morass that distracts Walter Staff from Walter Staff's work. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
39 |
Caught cheating in some fashion, advancing Walter Staff's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
39 |
A disaster leaves several injured, and others blame Walter Staff, forcing Walter Staff to leave Walter Staff's career. Gain a Rival. |
6 |
39 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
39 |
Gain an Enemy |
6 |
39 |
Promoted to Scholar (Physician) rank 2. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
43 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
43 |
Promoted to Scholar (Physician) rank 3. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
44 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
8 |
47 |
Promoted to Scholar (Physician) rank 4. |
9 |
47 |
Continued as Scholar (Physician). |
9 |
51 |
Work leads to a considerable breakthrough. |
9 |
51 |
Promoted to Scholar (Physician) rank 5. |
10 |
51 |
Voluntarily left Physician |
10 |
51 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
55 |
Widely recognized. |
10 |
55 |
Graduated. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Given advanced training in a specialist field |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
70 |
Imperial trade restrictions force Walter Staff out of business. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Voluntarily left Merchant Marine |
15 |
71 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
75 |
Walter Staff faith enjoys an explosion of popularity largely thanks to Walter Staff's efforts. |
15 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
79 |
Walter Staff is chosen to represent Walter Staff's faith in a vid show or other highly public forum. |
16 |
79 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |