Retired Captain William Walker  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 79 F 1 (-2) 1 (-2) 1 (-2) 13 (2) 11 (1) 7 (0)111DB7
Unsympathetic
 
Skills
Admin 1
Advocate 1
Art (Presentation/Holography) 1
Art (Performing/Instrument) 2
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 2
Deception 1
Drive (Wheel) 1
Electronics (Remote Ops) 1
Engineer 0
Flyer (Grav) 1
Language 0
Mechanic 1
Medic 0
Persuade 3
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Profession (Sports/Track & Field) 1
Recon 1
Science (Space Sciences/Cosmology) 1
Stealth 1
Steward 1
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Performer Famous Performer57
Citizen Corporate Manager22
Merchant Merchant Marine Captain65
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Gustav Butler Contact 0 1 2 3 Azhanti (M/27)
Pleasant McMillan Enemy 0 3 3 2 Vlazhdumecta (M/33)
Ross Sullivan Ally 2 0 1 4 Azhanti (M/94)
Roger Scott Ally 4 0 0 4 Azhanti (M/22)
Dominick Lette Enemy 0 3 0 1 Azhanti (M/21)
Relationship redefined. Ally becomes an enemy.
Jerome Campbell Contact 2 1 2 1 Suerrat (M/57)
Jerome Campbell is out of contact doing something interesting but not suspicious.
Leota Thorebourne Contact 1 2 1 6 Azhanti (F/64)
An incident occured.
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 24 Criticised a questionable political leader on William Walker's homeworld, causing his downfall. Gain an Enemy
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Continued as Entertainer (Performer).
3 29 One of William Walker's pieces of art is stolen, and the investigation brings William Walker into the criminal underworld.
4 30 Continued as Entertainer (Performer).
4 31 Join homeworld’s celebrity circles
4 34 Promoted to Entertainer (Performer) rank 3.
5 34 Continued as Entertainer (Performer).
5 35 Invited to take part in a controversial event or exhibition that improves William Walker's social standing.
5 38 Promoted to Entertainer (Performer) rank 4.
6 38 Continued as Entertainer (Performer).
6 42 Gain a patron in the arts. Gain an Ally
6 42 Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer.
7 42 Continued as Entertainer (Performer).
7 45 One of William Walker's pieces of art is stolen, and the investigation brings William Walker into the criminal underworld.
7 46 Forced to muster out.
8 46 Became a Citizen (Corporate).
8 49 A new romantic starts. Gain an Ally.
8 50 Promoted to Citizen (Corporate) rank 1.
9 50 Continued as Citizen (Corporate).
9 52 William Walker learn something William Walker should not have – a corporate secret, a political scandal – which William Walker can profit from illegally.
9 54 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
10 54 Voluntarily left Corporate
10 54 Entered Merchant Academy with the Shipboard curriculum.
10 58 Graduated.
11 58 Aging Crisis. Owe 60,000 for medical bills.
11 58 Retired at age 58.
11 58 Became a Merchant (Merchant Marine) with the new title Crewman.
11 58 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 59 Given advanced training in a specialist field
11 62 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 62 Continued as Merchant (Merchant Marine).
12 66 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 66 Aging Crisis. Owe 10,000 for medical bills.
13 66 Continued as Merchant (Merchant Marine).
13 69 A new romantic starts. Gain an Ally.
13 70 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 70 Continued as Merchant (Merchant Marine).
14 72 Make an unexpected connection outside William Walker's normal circles. Gain a Contact.
14 74 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
15 74 Aging Crisis. Owe 20,000 for medical bills.
15 74 Continued as Merchant (Merchant Marine).
15 75 Make an unexpected connection outside William Walker's normal circles. Gain a Contact.
15 78 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
16 78 Aging Crisis. Owe 10,000 for medical bills.
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