Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Criticised a questionable political leader on William Walker's homeworld, causing his downfall. Gain an Enemy |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
29 |
One of William Walker's pieces of art is stolen, and the investigation brings William Walker into the criminal underworld. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
31 |
Join homeworld’s celebrity circles |
4 |
34 |
Promoted to Entertainer (Performer) rank 3. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
35 |
Invited to take part in a controversial event or exhibition that improves William Walker's social standing. |
5 |
38 |
Promoted to Entertainer (Performer) rank 4. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
42 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
45 |
One of William Walker's pieces of art is stolen, and the investigation brings William Walker into the criminal underworld. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Corporate). |
8 |
49 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Promoted to Citizen (Corporate) rank 1. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
52 |
William Walker learn something William Walker should not have – a corporate secret, a political scandal – which William Walker can profit from illegally. |
9 |
54 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
54 |
Voluntarily left Corporate |
10 |
54 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
58 |
Graduated. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
59 |
Given advanced training in a specialist field |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
69 |
A new romantic starts. Gain an Ally. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Make an unexpected connection outside William Walker's normal circles. Gain a Contact. |
14 |
74 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Continued as Merchant (Merchant Marine). |
15 |
75 |
Make an unexpected connection outside William Walker's normal circles. Gain a Contact. |
15 |
78 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |