Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
24 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
31 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
6 |
35 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
36 |
Yayaehu spend months in the dangerous criminal underworld. |
6 |
39 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Enforcer (Rogue). |
7 |
39 |
Continued as Rogue (Pirate). |
7 |
40 |
Yayaehu spend months in the dangerous criminal underworld. |
8 |
43 |
Continued as Rogue (Pirate). |
8 |
44 |
Good fortune |
8 |
47 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
9 |
47 |
Continued as Rogue (Pirate). |
9 |
50 |
A police detective or rival criminal forces Yayaehu to flee and vows to hunt Yayaehu down. Gain an Enemy. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
54 |
Moved to a new world. |
11 |
54 |
Continued as Believer (Mainstream Believer). |
11 |
57 |
Opponents of Yayaehu's belief system ambush Yayaehu. |
11 |
57 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
59 |
Victim of a crime. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |