Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Established a network of contacts. Gain 3 contacts. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Albertha Harrison's work ends up coming home with Albertha Harrison, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
35 |
Arrested and charged. |
5 |
35 |
Failed to defend self. Gain an Enemy and go to prison. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Became a Prisoner (Fixer). |
6 |
40 |
Parole hearing. |
6 |
42 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
42 |
Paroled from prison. |
7 |
42 |
Failed to qualify for Law Enforcement (Agent). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Army (Cavalry) with the new title Private. |
7 |
43 |
Assigned to an urbanised planet torn by war. |
7 |
46 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
8 |
46 |
Continued as Army (Cavalry). |
8 |
48 |
Assigned to an urbanised planet torn by war. |
9 |
50 |
Voluntarily left Cavalry |
9 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
Moved to a new world. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Make an unexpected connection outside Albertha Harrison's normal circles. Gain a Contact. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Nearly killed. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Moved to a new world. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
74 |
Forced to muster out. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Retired. |
15 |
78 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |