Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
An expedition or voyage goes wrong, leaving Ara Chambers stranded in the wilderness. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
20 |
Ara Chambers's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ara Chambers fail to help. Gain an Enemy. |
2 |
20 |
Ara Chambers have no idea what happened to Ara Chambers – they found Ara Chambers's ship drifting on the fringes of friendly space. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Surveyor). |
3 |
25 |
Perform an exemplary service for the scouts. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Scout (Surveyor) rank 2. |
4 |
27 |
Continued as Scout (Surveyor). |
4 |
31 |
Ara Chambers's ship is damaged, and Ara Chambers have to hitch-hike Ara Chambers's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 6 Contacts. Gain 3 Enemies. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Nearly killed. |
7 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
42 |
Someone more charismatic but less devout than Ara Chambers has become Ara Chambers's superior. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Voluntarily left Missionary/Humanitarian |
9 |
46 |
Retired. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Good fortune. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |