Retired Senior Crewman Arlie Mendoza  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 80 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 4 (-1)111464
Scheming, Swollen ankles
 
Skills
Carouse 1
Drive (Wheel) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Language (Gvegh (Vargr)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Profession (Freeloader) 0
Recon 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Drifter Wanderer 24
Merchant Merchant Marine Senior Crewman14
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Clemmie Banks Ally 4 0 1 3 Answerin (F/71)
Clemmie Banks gained influence with the character’s assistance.
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 22 Arlie Mendoza's work ends up coming home with Arlie Mendoza, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 22 Failed to qualify for University.
2 22 Became a Drifter (Wanderer).
2 24 Find Ancient Technology.
2 26 Promoted to Drifter (Wanderer) rank 1.
3 26 Continued as Drifter (Wanderer).
3 30 Forced to continue current assignment.
3 30 Promoted to Drifter (Wanderer) rank 2.
4 30 Continued as Drifter (Wanderer).
4 32 Find Ancient Technology.
4 34 Forced to muster out.
5 34 Failed to qualify for Corporate (Citizen).
5 34 Continued as Drifter (Wanderer).
5 38 Drafted into Merchant Marine
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 40 Befriend a useful ally in one sphere. Gain an Ally.
7 42 Continued as Merchant (Merchant Marine).
7 46 Arlie Mendoza's business or ship thrives.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Continued as Merchant (Merchant Marine).
8 49 Birth or Death involving a family member or close friend.
9 50 Aging Crisis. Owe 50,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Merchant (Merchant Marine).
9 52 Moved to a new world.
9 54 Forced to muster out.
10 54 Retired.
10 57 Good fortune.
11 58 Aging Crisis. Owe 60,000 for medical bills.
11 59 Accused of a crime.
12 62 Aging Crisis. Owe 40,000 for medical bills.
12 63 Betrayal. Convert an Ally into a Rival or Enemy.
13 66 Aging Crisis. Owe 40,000 for medical bills.
13 69 A romantic relationship ends badly. Gain a Rival or Enemy.
14 70 Aging Crisis. Owe 20,000 for medical bills.
14 73 Moved to a new world.
15 74 Aging Crisis. Owe 20,000 for medical bills.
15 78 Betrayal. Convert an Ally into a Rival or Enemy.
16 78 Aging Crisis. Owe 40,000 for medical bills.
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