Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Betsy Mitchell out of business. |
2 |
21 |
Became a Scout (Explorer). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Failed to qualify for Surveyor (Scout). |
3 |
25 |
Continued as Scout (Explorer). |
3 |
26 |
Betsy Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Betsy Mitchell fail to help. Gain an Enemy. |
3 |
26 |
Betsy Mitchell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
29 |
Attempted to change assignments. |
4 |
29 |
Failed to qualify for Courier (Scout). |
4 |
29 |
Continued as Scout (Explorer). |
4 |
33 |
Psychologically damaged by Betsy Mitchell's time in the scouts. |
5 |
33 |
Became a Scholar (Physician). |
5 |
35 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Continued as Scholar (Physician). |
6 |
38 |
Entangled in a bureaucratic or legal morass that distracts Betsy Mitchell from Betsy Mitchell's work. |
6 |
41 |
Promoted to Scholar (Physician) rank 1. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
42 |
An expedition or voyage goes wrong, leaving Betsy Mitchell stranded in the wilderness. |
8 |
42 |
Switched to Scout (Surveyor) with previous rank. |
8 |
45 |
Perform an exemplary service for the scouts. |
8 |
46 |
Promoted to Scout (Surveyor) rank 2. |
9 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scout (Surveyor). |
9 |
47 |
Spend several years jumping from world to world in Betsy Mitchell's scout ship. |
10 |
50 |
Continued as Scout (Surveyor). |
10 |
51 |
Betsy Mitchell's ship is damaged, and Betsy Mitchell have to hitch-hike Betsy Mitchell's way back across the stars to the nearest scout base. |
10 |
51 |
Gain 6 Contacts. Gain 2 Enemies. |
11 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
55 |
Opponents of Betsy Mitchell's belief system ambush Betsy Mitchell. |
11 |
55 |
Scarred. Owe 5,000 for medical bills. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired. |
12 |
59 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
73 |
Contact with Government. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |