Retired Scout Betsy Mitchell  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 7 (0)111717
Fabulous, Confident, Threatened
 
Skills
Admin 1
Animals 0
Astrogation 1
Athletics (Endurance) 1
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Language (Zdetl (Zhodani)) 1
Medic 2
Navigation 1
Persuade 0
Pilot 0
Science (Life Sciences/Biology) 1
Science (Life Sciences/Genetics) 1
Stealth 1
Steward 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Scout Explorer Scout13
Scholar Physician 13
Scout Surveyor Scout23
Believer Holy Warrior Hopeful01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Ivy Fergusson Ally 1 0 0 1 Trexen (M/37)
Stuart Shelton Enemy 0 4 1 0 Sylean (M/55)
Stuart Shelton is missing under suspicious circumstances.
June Mills Rival 2 0 1 3 Darmine (F/69)
Relationship becomes more moderate.
Kim Graham Ally 4 0 3 0 Azhanti (F/68)
Kim Graham has had an unexpected run of good fortune lately.
Cicero Sanders Contact 2 1 2 2 Darrian, Imperium (M/21)
Dexter Owens Contact 1 1 0 1 Cassilldan (M/33)
Delphine Bishop Contact 3 0 1 0 Vlazhdumecta (F/30)
Delphine Bishop has life-changing event that creates new responsibilities.
Aenkueaerr Kokhkfaeng Contact 2 1 0 1 Vargr, Imperium (M/61)
Aenkueaerr Kokhkfaeng fell on hard times.
Hildred Flores Contact 0 2 3 1 Azhanti (F/50)
Hildred Flores fell on hard times.
Barry Halpine Contact 2 1 1 0 Dynchia (M/72)
Arsfoeae Ougvuksonga Enemy 0 4 3 1 Vargr, Imperium (M/12)
Fritz Cain Enemy 0 3 1 1 Azhanti (M/24)
Fritz Cain is found or reported dead.
Jesus Gardiner Contact 2 1 1 1 Sylean (M/30)
Tim Herrera Ally 2 0 2 1 Azhanti (M/50)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Imperial trade restrictions force Betsy Mitchell out of business.
2 21 Became a Scout (Explorer).
2 23 A new romantic starts. Gain an Ally.
2 25 Promoted to Scout (Explorer) rank 1 with the new title Scout.
3 25 Attempted to change assignments.
3 25 Failed to qualify for Surveyor (Scout).
3 25 Continued as Scout (Explorer).
3 26 Betsy Mitchell's scout ship is one of the first on the scene to rescue the survivors of a disaster but Betsy Mitchell fail to help. Gain an Enemy.
3 26 Betsy Mitchell inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 29 Attempted to change assignments.
4 29 Failed to qualify for Courier (Scout).
4 29 Continued as Scout (Explorer).
4 33 Psychologically damaged by Betsy Mitchell's time in the scouts.
5 33 Became a Scholar (Physician).
5 35 Work for an eccentric but brilliant mentor, who becomes an Ally.
6 37 Attempted to change assignments.
6 37 Failed to qualify for Scientist (Scholar).
6 37 Continued as Scholar (Physician).
6 38 Entangled in a bureaucratic or legal morass that distracts Betsy Mitchell from Betsy Mitchell's work.
6 41 Promoted to Scholar (Physician) rank 1.
7 41 Continued as Scholar (Physician).
7 42 An expedition or voyage goes wrong, leaving Betsy Mitchell stranded in the wilderness.
8 42 Switched to Scout (Surveyor) with previous rank.
8 45 Perform an exemplary service for the scouts.
8 46 Promoted to Scout (Surveyor) rank 2.
9 46 Aging Crisis. Owe 60,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Scout (Surveyor).
9 47 Spend several years jumping from world to world in Betsy Mitchell's scout ship.
10 50 Continued as Scout (Surveyor).
10 51 Betsy Mitchell's ship is damaged, and Betsy Mitchell have to hitch-hike Betsy Mitchell's way back across the stars to the nearest scout base.
10 51 Gain 6 Contacts. Gain 2 Enemies.
11 51 Became a Believer (Holy Warrior) with the new title Hopeful.
11 55 Opponents of Betsy Mitchell's belief system ambush Betsy Mitchell.
11 55 Scarred. Owe 5,000 for medical bills.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Retired.
12 59 Good fortune.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 61 Moved to a new world.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 67 Gained a contact.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 69 Scarred. Fully recovered. Owe 10,000 for medical bills.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 73 Contact with Government.
17 75 Aging Crisis. Owe 30,000 for medical bills.
17 78 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 79 Aging Crisis. Owe 50,000 for medical bills.
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