Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Cecil Payne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
26 |
Cecil Payne secretly provide religious rites for a dying leader or noble, although they do not share Cecil Payne's faith. Gain an Ally in the family and a Rival who disagrees with Cecil Payne's choice. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Cecil Payne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Cecil Payne foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Cecil Payne is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Cecil Payne as an Enemy. |
6 |
35 |
Became a Citizen (Worker). |
6 |
36 |
Cecil Payne learn something Cecil Payne should not have – a corporate secret, a political scandal – which Cecil Payne can profit from illegally. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Cecil Payne's business expands, Cecil Payne's corporation grows, or the colony thrives. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
46 |
Spent time maintaining and using heavy vehicles. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Citizen (Worker) rank 1. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
50 |
Cecil Payne befriend a superior in the corporation or the colony. |
9 |
51 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
52 |
Cecil Payne learn something Cecil Payne should not have – a corporate secret, a political scandal – which Cecil Payne can profit from illegally. |
10 |
52 |
Gain a criminal contact. |
10 |
55 |
Promoted to Citizen (Worker) rank 3. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
56 |
Cecil Payne is rewarded for Cecil Payne's diligence or cunning. |
11 |
59 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Voluntarily left Worker |
12 |
59 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
12 |
62 |
Cecil Payne refused an offer of inducements to betray Cecil Payne's faith. Gain 6 enemies. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
67 |
Cecil Payne secretly provide religious rites for a dying leader or noble, although they do not share Cecil Payne's faith. Gain an Ally in the family and a Rival who disagrees with Cecil Payne's choice. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Voluntarily left Mainstream Believer |
14 |
67 |
Retired. |
14 |
68 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |