Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Imperial trade restrictions force Celeste Morris out of business. |
2 |
21 |
Became a Navy (Engineer/Gunner). |
2 |
22 |
Celeste Morris foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
25 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
25 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
25 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Refuse to abuse Celeste Morris's position for profit. |
3 |
29 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
29 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
36 |
Attempted a risky adventure and was sent to prison. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Became a Prisoner (Fixer). |
6 |
38 |
Accused of assaulting a prison guard. |
7 |
40 |
Switched to Prisoner (Thug) with previous rank. |
7 |
42 |
Vocational Training. |
7 |
44 |
Promoted to Prisoner (Thug) rank 1. |
7 |
44 |
Paroled from prison. |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
46 |
Drafted into Merchant Marine |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Returned to Merchant (Merchant Marine). |
9 |
52 |
A good deal ensures Celeste Morris is living the high life for a few years. |
9 |
52 |
Forced to continue current assignment. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Make an unexpected connection outside Celeste Morris's normal circles. Gain a Contact. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
A good deal ensures Celeste Morris is living the high life for a few years. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
A sudden war destroys Celeste Morris's trade routes and contacts, forcing Celeste Morris to flee that region of space. |
12 |
63 |
Gain rebels as Enemy |
13 |
63 |
Entered Merchant Academy with the Shipboard curriculum. |
13 |
64 |
Made lifelong friends. Gain 1 Allies. |
13 |
67 |
Graduated. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Befriend a useful ally in one sphere. Gain an Ally. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Continued as Merchant (Merchant Marine). |
15 |
74 |
Embroiled in legal trouble. |
15 |
75 |
Forced to muster out. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
16 |
77 |
A notable academic consults with Celeste Morris about a publication or documentary he is working on. Gain a Contact in academia. |
16 |
79 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |