Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A series of bad deals and decisions force Christena Coulston into bankruptcy. Christena Coulston salvages what Christena Coulston can. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
23 |
Contact with Government. |
2 |
24 |
Promoted to Entertainer (Performer) rank 1. |
3 |
24 |
Continued as Entertainer (Performer). |
3 |
25 |
Refused to criticise a questionable political leader on Christena Coulston's homeworld. |
3 |
28 |
Promoted to Entertainer (Performer) rank 2. |
4 |
28 |
Continued as Entertainer (Performer). |
4 |
31 |
Christena Coulston is forced out because of censorship or controversy. What truth did Christena Coulston get too close to? |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
32 |
Became a Drifter (Barbarian). |
6 |
35 |
Severely injured. Owe 5,000 for medical bills. |
7 |
35 |
Became a Scout (Courier). |
7 |
37 |
When dealing with an alien race, Christena Coulston botch an opportunity to gather extra intelligence about them. |
7 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
39 |
Continued as Scout (Courier). |
8 |
42 |
Perform an exemplary service for the scouts. |
8 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
43 |
Continued as Scout (Courier). |
9 |
47 |
Christena Coulston survey an alien world. |
10 |
47 |
Continued as Scout (Courier). |
10 |
50 |
Christena Coulston's ship is damaged, and Christena Coulston have to hitch-hike Christena Coulston's way back across the stars to the nearest scout base. |
10 |
50 |
Gain 2 Contacts. Gain 1 Enemies. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |