Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
20 |
Hard times caused by a lack of interstellar trade costs Clemmie Tow Clemmie Tow's job. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
24 |
Gained a contact. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
25 |
Failed to qualify for Physician (Scholar). |
4 |
25 |
Continued as Drifter (Barbarian). |
4 |
27 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
27 |
Became a Scout (Explorer). |
5 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
31 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
31 |
Continued as Scout (Explorer). |
6 |
33 |
Clemmie Tow's ship is damaged, and Clemmie Tow have to hitch-hike Clemmie Tow's way back across the stars to the nearest scout base. |
6 |
33 |
Gain 6 Contacts. Gain 2 Enemies. |
7 |
33 |
Switched to Drifter (Wanderer). |
7 |
36 |
Clemmie Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
39 |
A new romantic starts. Gain an Ally. |
8 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
40 |
Continued as Believer (Missionary/Humanitarian). |
9 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
44 |
Continued as Believer (Missionary/Humanitarian). |
10 |
47 |
Clemmie Tow come into conflict with a splinter group Clemmie Tow's own religion which maintains Clemmie Tow's version is the wrong one. Gain 1 Rivals. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Retired. |
11 |
51 |
Moved to a new world. |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Good fortune. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Gained a contact. |
14 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
79 |
Good fortune. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |