Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Cordia Simpson is chosen to represent Cordia Simpson's faith in a vid show or other highly public forum. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Cordia Simpson refused an offer of inducements to betray Cordia Simpson's faith. Gain 5 enemies. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
3 |
26 |
Voluntarily left Missionary/Humanitarian |
3 |
26 |
Became a Scholar (Field Researcher). |
3 |
30 |
Win a prestigious prize for Cordia Simpson's work. |
3 |
30 |
Promoted to Scholar (Field Researcher) rank 1. |
4 |
30 |
Continued as Scholar (Field Researcher). |
4 |
32 |
An expedition or voyage goes wrong, leaving Cordia Simpson stranded in the wilderness. |
5 |
32 |
Became a Merchant (Broker). |
5 |
35 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Voluntarily left Broker |
7 |
40 |
Became a Citizen (Colonist). |
7 |
42 |
A revolution, attack or other unusual event throws Cordia Simpson's life into chaos, forcing Cordia Simpson to leave the planet. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
47 |
Cordia Simpson's business expands, Cordia Simpson's corporation grows, or the colony thrives. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Citizen (Colonist) rank 1. |
9 |
48 |
Continued as Citizen (Colonist). |
9 |
49 |
Hard times caused by a lack of interstellar trade costs Cordia Simpson Cordia Simpson's job. |
10 |
49 |
Failed to qualify for Surveyor (Scout). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Risk Cordia Simpson's fortune on a possibility lucrative deal and win. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
A new romantic starts. Gain an Ally. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Retired. |
15 |
72 |
Spend time with an alien race. Gain a contact. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |