Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Accepted a deal with criminal or other figure under investigation. |
3 |
25 |
Failed to qualify for Field Researcher (Scholar). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Spend several years jumping from world to world in Corrie Parker's scout ship. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
34 |
Corrie Parker have no idea what happened to Corrie Parker – they found Corrie Parker's ship drifting on the fringes of friendly space. |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Attempted a risky adventure and was wildly successful. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
44 |
Corrie Parker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
46 |
Corrie Parker secretly provide religious rites for a dying leader or noble, although they do not share Corrie Parker's faith. Gain an Ally in the family and a Rival who disagrees with Corrie Parker's choice. |
10 |
48 |
Continued as Believer (Mainstream Believer). |
10 |
50 |
Corrie Parker is caught in the periphery of a scandal. |
10 |
50 |
Demoted to Believer (Mainstream Believer) rank -1. |
10 |
52 |
Promoted to Believer (Mainstream Believer) rank 0. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Believer (Mainstream Believer). |
11 |
55 |
Corrie Parker refused an offer of inducements to betray Corrie Parker's faith. Gain 1 enemies. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Accused of a crime. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |