Retired Team Leader Darlene Fletcher  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Azhanti 80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 3 (-1) 1 (-2)None111731
Delightful
 
Skills
Admin 1
Animals 0
Athletics 0
Carouse 1
Drive 0
Electronics 0
Engineer (Power) 1
Explosives 1
Gun Combat (Archaic) 1
Gunner (Screen) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 2
Leadership 1
Melee (Bludgeon) 1
Persuade 0
Pilot 0
Profession (Worker/Religion) 1
Recon 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private02
Entertainer Artist 01
Scout Explorer 01
Rogue Pirate Lackey02
Army Army Support Lance Corporal13
Believer Missionary/Humanitarian Team Leader23
Retired 05
 
EducationGraduated
University Failed
 
Name Type Affinity Enmity Power Influence Species
Worth Meighan Contact 2 1 1 1 Azhanti (M/48)
Relationship redefined. Rival becomes a contact.
Ward Grant Enemy 2 4 0 6 Azhanti (M/59)
Ward Grant gained influence with the character’s assistance.
Forgiveness.
Ward Grant has life-changing event that creates new responsibilities.
Elma Coulston Enemy 0 3 1 2 Azhanti (F/63)
Relationship becomes more intense.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Darlene Fletcher is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 20 Entered University.
2 21 Contacted by an underground psionic group.
2 23 Dropped out of university.
3 23 Continued as Army (Cavalry).
3 25 Lightly injured, no permanent damage. Fully recovered.
4 25 Became a Entertainer (Artist).
4 27 Severely injured. Fully recovered. Owe 12,500 for medical bills.
4 27 Tested for psionic powers
5 27 Became a Scout (Explorer).
5 28 Psychologically damaged by Darlene Fletcher's time in the scouts.
6 28 Became a Rogue (Pirate) with the new title Lackey.
6 32 Involved in a feud with a rival criminal organization.
7 32 Continued as Rogue (Pirate).
7 35 Gained a contact.
8 36 Voluntarily left Pirate
8 36 Failed to qualify for Merchant Marine (Merchant).
8 36 Submitted to the draft.
8 36 Switched to Army (Army Support) with the new title Private and previous rank.
8 40 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
8 40 Gain rebels as Enemy
8 40 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
9 40 Attempted to change assignments.
9 40 Failed to qualify for Cavalry (Army).
9 40 Continued as Army (Army Support).
9 44 Surrounded and outnumbered by the enemy, Darlene Fletcher hold out until relief arrives.
10 44 Continued as Army (Army Support).
10 48 Unit is slaughtered in a disastrous battle, for which Darlene Fletcher blame Darlene Fletcher's commander. Gain commander as Enemy.
11 48 Aging Crisis. Owe 20,000 for medical bills.
11 48 Retired at age 48.
11 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 52 A notable academic consults with Darlene Fletcher about a publication or documentary he is working on. Gain a Contact in academia.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 52 Continued as Believer (Missionary/Humanitarian).
12 54 Darlene Fletcher is sent to a new community or parish to preach The Word among the poor.
12 56 Forced to continue current assignment.
12 56 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 56 Continued as Believer (Missionary/Humanitarian).
13 60 Darlene Fletcher accepted an offer of inducements to betray Darlene Fletcher's faith. Gain 570,000 in cash.
13 60 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 60 Retired.
14 63 Good fortune.
15 64 Aging Crisis. Owe 50,000 for medical bills.
15 67 Betrayal. Convert an Ally into a Rival or Enemy.
16 68 Aging Crisis. Owe 60,000 for medical bills.
16 69 Betrayal. Convert an Ally into a Rival or Enemy.
17 72 Aging Crisis. Owe 40,000 for medical bills.
17 75 Find an Alien Artifact.
18 76 Aging Crisis. Owe 50,000 for medical bills.
18 77 Betrayal. Convert an Ally into a Rival or Enemy.
19 80 Aging Crisis. Owe 10,000 for medical bills.
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