Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Deborah Carr have no idea what happened to Deborah Carr – they found Deborah Carr's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Merchant (Broker). |
2 |
24 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
24 |
Promoted to Merchant (Broker) rank 1. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
26 |
A series of bad deals and decisions force Deborah Carr into bankruptcy. Deborah Carr salvages what Deborah Carr can. |
4 |
26 |
Became a Citizen (Worker). |
4 |
28 |
Deborah Carr learn something Deborah Carr should not have – a corporate secret, a political scandal – which Deborah Carr can profit from illegally. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
31 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
37 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
7 |
37 |
Failed to qualify for Surveyor (Scout). |
7 |
37 |
Became a Drifter (Barbarian). |
7 |
39 |
Deborah Carr do not know what happened to Deborah Carr. There is a gap in Deborah Carr's memory. |
8 |
39 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
40 |
Suffer from a life-threatening illness. |
9 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Moved to a new world. |
10 |
44 |
Continued as Believer (Missionary/Humanitarian). |
10 |
47 |
Deborah Carr aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Retired. |
11 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Moved to a new world. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |