Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
When dealing with an alien race, Dessie Borthwell botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Psychologically damaged by Dessie Borthwell's time in the scouts. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Surveyor (Scout). |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Dessie Borthwell's ship is damaged, and Dessie Borthwell have to hitch-hike Dessie Borthwell's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 2 Contacts. Gain 3 Enemies. |
3 |
24 |
Became a Soulhunter (Commando) with the new title Least Claw. |
3 |
27 |
Foiled an attempted crime onboard Dessie Borthwell's ship or in Dessie Borthwell's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
3 |
28 |
Forced to continue current assignment |
3 |
28 |
Promoted to Soulhunter (Commando) rank 1 with the new title Third Claw. |
4 |
28 |
Continued as Soulhunter (Commando). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
32 |
Promoted to Soulhunter (Commando) rank 2 with the new title Second Claw. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Soulhunter Flight (Soulhunter). |
5 |
32 |
Continued as Soulhunter (Commando). |
5 |
35 |
Given advanced training in a specialist field. |
5 |
36 |
Promoted to Soulhunter (Commando) rank 3 with the new title First Claw. |
6 |
36 |
Continued as Soulhunter (Commando). |
6 |
38 |
Foiled an attempted crime onboard Dessie Borthwell's ship or in Dessie Borthwell's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
6 |
40 |
Promoted to Soulhunter (Commando) rank 4 with the new title Third Fang. |
7 |
40 |
Continued as Soulhunter (Commando). |
7 |
41 |
Dessie Borthwell is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
41 |
Became a Merchant (Broker). |
8 |
43 |
Victim of a crime |
9 |
45 |
Continued as Merchant (Broker). |
9 |
49 |
Promoted to Merchant (Broker) rank 1. |
10 |
49 |
Voluntarily left Broker |
10 |
49 |
Failed to qualify for Merchant Academy. |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
53 |
Continued as Agent (Law Enforcement). |
11 |
55 |
Dessie Borthwell's work ends up coming home with Dessie Borthwell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
55 |
Failed to qualify for Worker (Citizen). |
12 |
55 |
Became a Drifter (Wanderer). |
12 |
59 |
Betrayed by a friend. One of Dessie Borthwell's Contacts or Allies betrays Dessie Borthwell, ending Dessie Borthwell's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Gained a contact. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Birth or Death involving a family member or close friend. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |