Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Dixie Robins inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Dixie Robins is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
30 |
Became a Merchant (Free Trader). |
5 |
32 |
A series of bad deals and decisions force Dixie Robins into bankruptcy. Dixie Robins salvages what Dixie Robins can. |
6 |
32 |
Became a Citizen (Corporate). |
6 |
36 |
Dixie Robins gain experience in a technical field as a computer operator or surveyor. |
6 |
36 |
Promoted to Citizen (Corporate) rank 1. |
7 |
36 |
Voluntarily left Corporate |
7 |
36 |
Failed to qualify for Broker (Merchant). |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
38 |
Dixie Robins do not know what happened to Dixie Robins. There is a gap in Dixie Robins's memory. |
8 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Dixie Robins retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
42 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Believer (Holy Warrior). |
9 |
44 |
Dixie Robins aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
44 |
Retired. |
10 |
45 |
Good fortune. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Birth or Death involving a family member or close friend. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |